Re: Osmos Feedback
Posted: Tue Jul 27, 2010 5:47 am
Hi Kaiserchen,
Don’t worry about finding some of the levels in Osmos a challenge. They’re not meant to be fast experiences. Some of the levels take thought to finish. There’s no real rush to complete the game. Go back to levels that you’ve enjoyed and play a few random variants, chilling out and enjoying the zen. Osmos is a game that rewards chilling, getting into the groove, and really just contemplating
Some of the levels are hard. Levels such as F3C-3 and S3-3 appear at the very end of the game — they’re literally the final levels of the core game. They’re like end-of-game boss battles. They’re meant to be challenging, and not really beatable until a player has worked up a few skills and learned the ins and outs of the gameplay.
Don’t forget about engaging the time slowdown when you’re having trouble. It’s there as a sort of ‘difficulty knob’ where a player can dial in the desired level of challenge. Don’t be afraid to slow things down a bit against the Ferax and take him at a more reasonable pace. He’s an end-of-game character too — he’s the big bad sentient boss! With a game like Osmos, we want to have a variety of levels that will satisfy players with a variety of skill levels, because some players were reporting they found the Ferax way too easy! (They’re crazy, I know — he’s hard!)
And if you’re really not digging some of the harder faster levels, then head on over to the Ambient zones to soak up the chill, laid-back atmosphere. Make Osmos an experience that you can enjoy on your own terms by playing random variants of the levels and gameplay types you like to play.
Also, have you seen the resent video tutorial on the Hemisphere Games blog?
Cheers,
Dave
Don’t worry about finding some of the levels in Osmos a challenge. They’re not meant to be fast experiences. Some of the levels take thought to finish. There’s no real rush to complete the game. Go back to levels that you’ve enjoyed and play a few random variants, chilling out and enjoying the zen. Osmos is a game that rewards chilling, getting into the groove, and really just contemplating
Some of the levels are hard. Levels such as F3C-3 and S3-3 appear at the very end of the game — they’re literally the final levels of the core game. They’re like end-of-game boss battles. They’re meant to be challenging, and not really beatable until a player has worked up a few skills and learned the ins and outs of the gameplay.
Don’t forget about engaging the time slowdown when you’re having trouble. It’s there as a sort of ‘difficulty knob’ where a player can dial in the desired level of challenge. Don’t be afraid to slow things down a bit against the Ferax and take him at a more reasonable pace. He’s an end-of-game character too — he’s the big bad sentient boss! With a game like Osmos, we want to have a variety of levels that will satisfy players with a variety of skill levels, because some players were reporting they found the Ferax way too easy! (They’re crazy, I know — he’s hard!)
And if you’re really not digging some of the harder faster levels, then head on over to the Ambient zones to soak up the chill, laid-back atmosphere. Make Osmos an experience that you can enjoy on your own terms by playing random variants of the levels and gameplay types you like to play.
Also, have you seen the resent video tutorial on the Hemisphere Games blog?
Cheers,
Dave