As always, thanks for the great feedback & support. We're still hard at work on the game and getting closer to a "finished product". We hope to have a pre-order/closed-beta in a month or two.
iPhone: we get a lot of requests for this! Once the PC and Mac versions are out, we'll hop on it!
@npast: we're experimenting with some flow-field stuff. Not sure if it's good enough for "prime-time" yet, but we may include a level or two along these lines.
@thomasdev: I totally hear your warning about taking too many suggestions, and I fully agree. Osmos has a minimalist/zen aesthetic and design, and it's important to us to keep it that way. That said, great suggestions! Agreed on the camera-lag -- haven't had a chance yet, but I'd like to experiment with this. For time-warping, we've increased the minimum time-warp so it doesn't slow the game down as much -- it never needs to be *that* slow. So that helps. Regarding the control scheme, I like what you're suggesting -- for experienced players. However I think it's simpler for new players to treat it like a switch. I'll mull that over some more though. Thanks!