by Bulska » Wed Aug 26, 2009 4:20 pm
I was also thinking about a level editor and multiplayer.
I was thinking of multiplayer so I can compete against my brother as I would compete against the Ferax.
Maybe add anti-matter AI motes? And the ability in multiplayer to put one player as matter and another as an anti-matter mote.
I see a lot of variation in multiplayer levels too... who of the players can become the biggest in a Impasse, Ambient, Zen Attractor or Deadly Ecology level?
I think small numbers of players should be most entertaining, too many will become chaotic.
I really see no way how to make a coöp multiplayer... so far I've seen each mote independant from another.
Normally I share my steam account with my brother, which uses the same PC's as I do, but we had to purchase an extra copy of Garry'smod in order to play the game multiplayer. If you imply the same for Osmos multiplayer, it could be worthwhile making multiplayer code. (Note: Just a thought)
Giving your lifeform more abilities could be interresting, such as hardening or forming gravity wells. Although I do enjoy the simplicity of this game, the freedom of extending the possibilities of your mote would be enjoyable.