I can't believe almost a month has passed since my last reply on this thread. Lots has happened and I've been cah-razy busy. But thanks so much for all your amazing feedback -- you guys ('n' gals?) rock!
As you may have noticed in the blog, GDC was amazing for us -- met so many talented and enthusiastic people, and we won the D2D Vision award!
Anyways, you can find details at http://www.hemispheregames.com/2009/03/after-the-rush/
Ok, on to some specific comment-replies:
A general note on updates: I've created a mailing list for Osmos announcements. I'll use it to let people know about new versions/releases. You can subscribe at http://www.hemispheregames.com/mailbot/ ... _announce/
iPhone version: lots of people are asking for this, and it's true it would be a great fit. I want to jump on this once the PC and Mac versions are out!
@Dynamic: Your comments and comparisons (WoG and Katamari -- two of my favorite games ever!) are incredibly appreciated. Just that one post made all our hard work well worth it. Thanks.
@Panda: We've added a config file (in the next version) that will allow you to customize/add your own track list. Agreed: Stars of the Lid and Eno would fit very nicely.
@Fodderman: We've added an option (in the next version) to disable HUD rendering. It'll practically be a screen-saver.
And I'm blown away that you managed to absorb the "sun" on level F1-1. I did some calculations, and it turns out that sun accounts for 43.82% of the mass on that level when it begins. You must have been incredibly careful and patient! Wow.
@RyanDaniels: Holy crap -- you made my day when I saw your custom Osmos skin! Awesome textures! Makes me think we should hold a skin-mod contest once the game comes out. Thanks! Also, clever/funny how you artificially created more difficult levels for yourself. I guess we'll have to make sure the final release contains enough other goodies, eh? And although Dyson was also nominated for some of the same awards as us, this isn't a zero-sum game. I got to know them a bit at GDC and they're great guys who are making a beautiful game. Who says you can't buy them both when they come out?
@Dochtor: wow that's a lot of suggestions. Some are already in the game (hit the 'z' key for a random version of the level you're playing), some are in dev, and some are on the drawing board. In general we're trying to keep the number of mechanics and controls to a tight, essential set though -- in keeping with the minimalist nature of the game... only stuff that truly enhances the game in a fun and/or meaningful way. The "Medic" is an interesting new one though...
@Hellspawncandy: no offence taken. i doubt you are the first nor the last to play Osmos "under the influence". Some might even say it's a great fit. <cough cough.> Thanks for the feedback and the xfire suggestion. I'll get on that. As for the Scaredy, try slowing down time: much chiller (and easier) that way.