Search found 528 matches
- Tue Sep 22, 2015 12:36 pm
- Forum: Android Osmos
- Topic: Enable leader board?
- Replies: 9
- Views: 66141
Re: Enable leader board?
Hi brisdaz, Nothing new to report I'm afraid. It's been difficult to get any movement on the Android front lately. =/ In the meantime, here are the latest stats if you're interested: Transcendent: 25 Enlightened: 44 Grand Master: 86 Master: 242 Expert: 595 Ace: 1,734 Adept: 5,255 Initiate: 10,754 Ne...
- Tue Sep 08, 2015 3:10 pm
- Forum: Android Osmos
- Topic: OSMOS Mote running slow on Android
- Replies: 5
- Views: 39050
Re: OSMOS Mote running slow on Android
Thanks for the info. It does seem like we have some issues on a few Galaxy models. We're hoping to improve that, but it's slow going unfortunately. In the meantime I'd like to at least offer you a refund. Could you email your Android receipt to webmaster@hemispheregames.cmo please? Thanks!
- Mon Sep 07, 2015 8:37 pm
- Forum: Android Osmos
- Topic: OSMOS Mote running slow on Android
- Replies: 5
- Views: 39050
Re: OSMOS Mote running slow on Android
First of all, thanks for picking up the game twice!
Osmos does run a little slowly on some Android devices unfortunately. (And the D3D flag doesn't apply to mobile versions.) What model phone & OS are you running it on?
Thanks,
Eddy
Osmos does run a little slowly on some Android devices unfortunately. (And the D3D flag doesn't apply to mobile versions.) What model phone & OS are you running it on?
Thanks,
Eddy
- Fri Sep 04, 2015 9:22 am
- Forum: Osmos PC (Win/Mac/Linux)
- Topic: Osmos Suggestions, Improvements & Wishlists
- Replies: 45
- Views: 186152
Re: Osmos Suggestions, Improvements & Wishlists
Hi Anonymouse, Yup, we still watch these forums. :) We actually built Osmos "from scratch" as opposed to using a game engine. We use OpenGL or DirectX for graphics of course, OpenAL for sound, and libogg/libvorbis to read .ogg music files, but that's about it. Everything else is language/s...
- Tue Sep 01, 2015 8:04 pm
- Forum: Android Osmos
- Topic: Multiplayer with two devices/one account when on the road
- Replies: 11
- Views: 54574
Re: Multiplayer with two devices/one account when on the road
Aha, a programmer! :) Thanks for the snippets, Kai. Agreed with your analysis. Sorry to hear your auto-match got interrupted. The good news (for us) is there are still a significant number of people playing Osmos multiplayer online, but it makes it hard to connect to a specific person. To be fully t...
- Mon Aug 31, 2015 9:29 am
- Forum: Android Osmos
- Topic: Multiplayer with two devices/one account when on the road
- Replies: 11
- Views: 54574
Re: Multiplayer with two devices/one account when on the road
Thanks for trying all that, Kai! Weird about the hotspot "World is Muted" thing. I guess iOS and Android detect wifi connectivity a bit differently. =/ We've found that Google Play Game Invitations don't work very well unfortunately. (Sometimes they do, sometimes they don't. We haven't fou...
- Sun Aug 30, 2015 7:57 pm
- Forum: Android Osmos
- Topic: Multiplayer with two devices/one account when on the road
- Replies: 11
- Views: 54574
Re: Multiplayer with two devices/one account when on the road
Hi Kai, Your hotspot idea is interesting, Kai. I don't have an Android device that can act as a hotspot (no phone, just some small & large tablets), but I just tried connecting my iPhone and iPad in that way. (Bluetooth off on both devices. iPhone acting as a hotspot and iPad connected to the iP...
- Mon Aug 17, 2015 2:10 pm
- Forum: Android Osmos
- Topic: Multiplayer with two devices/one account when on the road
- Replies: 11
- Views: 54574
Re: Multiplayer with two devices/one account when on the road
Good question kaiw! Indeed, we added bluetooth support on iOS specifically for this use-case, but bluetooth on Android proved too erratic/unreliable. The only thing I can think of is to create a 2nd Google account to use on one of the devices and play over Google Play Games. (I've done this myself i...
- Fri Jul 24, 2015 7:44 am
- Forum: Android Osmos
- Topic: Does Google Play integration mean cloud progress save?
- Replies: 3
- Views: 27081
Re: Does Google Play integration mean cloud progress save?
Unfortunately not. The Android version of Osmos is actually a cross-compiled version of our iOS codebase, coded in C++ and Objective-C using iOS calls, not Java and Android NDK calls. So if Apportable doesn't implement the "bridge" for a specific feature from iOS to Android, we can't work ...
- Thu Jul 23, 2015 6:25 pm
- Forum: Android Osmos
- Topic: Does Google Play integration mean cloud progress save?
- Replies: 3
- Views: 27081
Re: Does Google Play integration mean cloud progress save?
Unfortunately Osmos doesn't support cloud backup of game progress, sorry. We're trying to get our platform builder (Apportable) to support this (as we do on iOS), but no luck yet. Hopefully someday!